Searchable partner skill reference

Palworld Partner Skills for Every Pal

Every Pal has one partner skill. Search by Pal or skill name, or filter to the ones that give you a mount, a combat buff, a base work bonus, or better gathering.

Open the breeding planner

What a partner skill actually does

A partner skill is the ability a Pal gives you while it is in your party, and it is separate from both its passive skills and its work suitability. Some partner skills turn the Pal into a ground, flying, or water mount. Some change the element of your own attacks while the Pal is out. Others raise a work suitability across the whole base for as long as that Pal is assigned there, which makes the skill a base decision rather than a combat one.

Every Pal has exactly one partner skill and it is fixed to the species. That is the single most important difference between partner skills and passive skills: breeding can move passives onto a better body, but it can never move a partner skill. If you want a specific partner skill, you have to obtain that species.

  1. Decide what job you are filling

    Work out whether you need travel, damage, base output, or gathering before you start comparing Pals, because the categories rarely overlap.

  2. Filter to that category

    Use the category filter to narrow the list to mounts, combat buffs, base work bonuses, gathering, or utility skills.

  3. Check the ceiling, not the floor

    Read the top of each range to see what the skill becomes at maximum star level before you judge whether it is worth chasing.

  4. Confirm the Pal is reachable

    Open the Pal reference or the breeding planner to check whether you can breed the species from what you already own.

How star levels change the numbers

Partner skills rank up with star levels as you collect and fuse duplicates of the same Pal. Each star is a separate effect value in the game data rather than a formula, so the jump between stars is not always even. A skill can climb steeply at the top end or barely move at all.

Numbers on this page are shown as a range from that Pal’s lowest star to its highest, so 30–50% means 30% at the bottom star and 50% once the skill is fully ranked. When an effect shows a single number, that value does not change with stars. Reading only the first number understates a lot of skills, which is why the range is shown instead of the base value.

  • A range always runs from the weakest star to the strongest for that specific Pal.
  • A single number means star level does not change that particular effect.
  • Some Pals join a shared effect ladder part way up, so their floor is higher than another Pal using the same effect.
  • Very large percentages are genuine: some base work bonuses are recorded as large multipliers in the game data.

Mounts, combat, and base work are different decisions

Mount skills are judged on speed, stamina, and terrain, and they compete with every other mount you could bring instead. A flying mount that is slightly slower but far more stamina efficient is often the better travel pick, so the mount category is worth comparing against the traversal rankings rather than in isolation.

Combat partner skills usually change your attack element or add a percentage buff, which makes them situational against specific bosses and towers. Base work skills are the opposite: they apply quietly and continuously for as long as the Pal is assigned, so a modest looking work bonus can be worth far more over a long session than a large combat number you only benefit from during a fight.

Where partner skills fit next to breeding

Because the skill is locked to the species, the planning question is never how to breed a partner skill onto a better Pal. It is whether the species carrying the skill you want is reachable from the Pals you already own, and then what passives you want on that Pal once you have it.

That makes partner skills a good starting point for a breeding goal rather than an outcome of one. Pick the skill that solves your problem, check the species, then use the breeding planner to work out the route and the passive stack you want it to carry.

Palworld partner skill questions

Does every Pal have a partner skill?

Yes. All 299 Pals in the pinned data pack have exactly one partner skill, including every variant form. Variants usually have their own version of the base Pal skill with a different element.

Are partner skills inherited through breeding?

No. A partner skill is fixed to the species, so it is not something breeding can move between Pals. Passive skills are the part breeding transfers, and those are planned in the breeding planner.

Why is the effect shown as a range?

Because partner skills get stronger at higher star levels. The low number is the weakest star that Pal has for that effect and the high number is the strongest, so you can see the full ceiling before deciding whether a Pal is worth collecting duplicates of.

Why does one skill show a very large percentage?

Some base work bonuses are recorded as large multipliers in the game data, such as mining damage against ore. The values here are reproduced from the pinned source rather than rescaled.